SUMS 'Landing Page' (core 80 activities, format 2) |

This page is for use by teachers/advisors who are setting up our disaggregated SCORM 2004 mathematics packs on their Learning Platform and who wish to have a 'Landing Page' from where all of the activities can be quickly found. Link each picture to the URL or page link containing the relevant SCORM activity. The format of this page keeps the units together. There is another format that keeps the curriculum areas together. You may find it easiest to copy and paste the cells of the individual tables used here. We have left the page largely unformatted so that you can display it as you prefer. Note that this page contains only our core 80 activities. |

Unit 1

Calculations |
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SNAIL SUMS Addition of numbers(totalling 20 or less) |
RABBIT TAKEAWAY Subtraction of numbers(from 20 or less) |
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SWEET SCALES Understanding 'how many more make ' |
SIGN SPINNER Choosing the correct symbol or word in addition & subtraction. |
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Numbers |
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HOW MANY |
COUNTING Click the mouse the correct number of times. |
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SILLY SEQUENCE Solving simple sequences with small step sizes. |
ODDS AND EVENS Recognising odd and even numbers up to 20. |

Unit 2

Calculations |
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CARD GAMES Pairs of numbers that add to 10 |
ROO MOVES Addition and subtraction of numbers like 9,11,18 and 22. |
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COUNT UP Finding the difference between two numbers by counting up. |
PENNY PARTITION How to add the tens and the units separately, then combine. |
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Numbers |
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WORD GAME Find the words that spell out a given number. |
SAFE NUMBERS Arrange up to six different two-digit numbers in order of size. |
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FRUIT DROPS |
SQUARE DETECTIVE Locating hidden numbers in a number square. |

Unit 3

Calculations |
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RIVER RACING 'Times table' activity. |
DIVISION FACTORY Division by 2,3,4,5 and 10. |
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DOUBLE DRIPS Know the doubles of multiples of 5 and 50. |
PLANET HALVES Halves of numbers up to 1,000(that are multiples of 5 and 50). |
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Handling Data | |||

PICTO PERFECT Understand and create pictograms. |
TALLY HO Use a tally chart to record data from a survey. |
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LIGHTHOUSE TABLES Understand and create tabular information. |
SIMPLE SORTING Sort using a Carroll diagram/ |
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Numbers |
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EURO TRAIN Recognising multiples of 2, 5, 10 and 50. |
SNAKE SEQUENCES Finding sequences where you know the start and end numbers. |
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ODD SOCKS An exercise in odd and even numbers. |
BUG TRAPS Demonstrating the easiest way to count large numbers -first group them in tens. |
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Shape & Space |
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MOTOR MAZE Control the car going through the maze using commands like 'Forward 3' and 'turn clockwise'. |
SYMMETRY SPOTTER Lines of symmetry in flags and road signs. |
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HIDDEN CRAFT Find the ships hidden on a grid using locations like A3 and B9. |
TILE MAKER Create tiles that make the pattern shown when several are grouped together. |

Unit 4

Calculations |
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MULTIPLYING FROGS Multiplying by 4, 5 and 20, and combining tables. |
PARTITION FACTORY How to partition numbers to aid multiplication. |
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NINES AND ELEVENS Multiplying by 9 and 11. |
PLACE VALUE DARTS Use known number facts and place value. |
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Handling Data | |||

BUTTERFLY DATA Create a simple database and answer questions. |
BROKEN BARS Create and interpret bar charts. |
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VENN VALUES Interpret and create Venn diagrams. |
CONVERT IT Understand and use conversion charts. |
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Numbers |
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COUNTING SHEEP Estimating numbers up to 250. |
FUNNY FACES Estimating proportions. |
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HEDGEHOG CATCH Rounding up and down (to nearest 10 or 100). |
EURO NOTES Practical rounding skills (knowing which banknotes to use). |
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Shape & Space |
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FRUIT PICKER Making turns of 30, 45, 60 and 90 degrees. |
PERFECT PATTERNS Making symmetrical patterns on a grid with one or two mirror lines. |
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SHAPE SORTER Naming and identifying 2D and 3D shapes. |
COMPASS POINTS Navigating using 4 and 8 points of the compass. |

Unit 5

Calculations |
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BRACKET BASICS How to solve sums that use brackets. |
SAME GAME How numbers can be multiplied in any order. |
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DIVISION BANDIT Express a quotient as a fraction or a decimal. |
FAIR SHARES Paying your share of a bill. |
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Handling Data | |||

GROUP MARKS Organise and interpret group data. |
EVERY CHANCE The probability line and simple probability experiments. |
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AVERAGE PEOPLE Mean, mode and median. |
CHART MASTER Answer questions on a range of charts rapidly. |
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Numbers |
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GOLDEN DIGITS Read numbers written as words (up to 9,999) |
WRIGGLY PLACES Dividing or multiplying by 10 or 100. |
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ROLL OVER Choosing the correct inequality sign. |
FISHY NUMBERS Putting numbers up to 99,999 into order. |
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Shape & Space |
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TANGRAM TEASERS Make set tangrams, or create your own. |
COUNTING CUBES Visualising 3D shapes made from small cubes. |
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TILE TWISTERS Use rotation and reflection to create set patterns. |
ROTATE IT Rotations of 20, 30, 40, 45 , 60 and 90 degrees. |

Unit 6

Calculations |
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SHORT MULTIPLICATION Pencil and paper method. |
LONG MULTIPLICATION Pencil and paper method. |
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SHORT DIVISION Pencil and paper method. |
LONG DIVISION Pencil and paper method. |
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Handling Data | |||

PERFECT PIES Interpret and create pie charts. |
DATA DIGGER Search a prepared database. |
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GRAPH GREMLINS Interpret and correct line graphs. |
SPINNER WINNER Probability where there are more than two outcomes. |
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Numbers |
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FEATHER FRACTIONS Finding a fraction of a number. |
CLOWN PAIRS Matching equivalent fractions. |
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FRACTION MONKEYS Putting fractions on a number line (with a common denominator). |
FACTOR FINDING Finding the factors that help to cancel the fraction. |
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Shape & Space |
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MIRROR SHAPES Reflecting shapes in a mirror line. |
PROTRACTOR PRO Measuring angles using a Protractor. |
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QUAD QUIZ All about quadrilaterals. |
WORD PLOT Plotting co-ordinates in four quadrants. |